• Incorporated changes corrected or clarified in the T5.10 rules.
• Dark Mode support.
• Added a Duplicate Ship tool button on the Ships view to duplicate an existing ship for trying variations.
• Added a Duplicate Weapon tool button on the Weapons view to duplicate an existing weapon.
• Minor usability tweaks.
Changes:
• Ship's Data view: Added note: Set Hull tonnage first to get proper missions.
• Missions: Added V and B Naval Combat missions. Monitor code changed from B to N. Government,NGO,Private Activity classified as "Non-Combat" except for Privateer. Privateer: Activity-Combat, Type-Independent, Qualifier-Anti-Shipping. Cutter Module added to Small Craft Missions. Vehicle Missions adjusted.
• Mission Modifiers: Adjusted text descriptions. If primary modifier is None then secondary modifier is set to None and cannot be selected until a primary modifier is set.
• Hull Structure: Organic structure is not allowed with Planetoid hull configuration.
• Hull Fittings: Collapsing Wings renamed Folding Wings. Fins are not automatically included on Lifting Body hull. Flotation and Submergence are not allowed with Cluster or Braced hull configurations. Landing Skids are automatically included on Streamlined and Lifting Body hulls but may be replaced by Legs or Wheels. Landing Wheels are automatically included on Airframe hull but may be replaced by Skids or Legs. Adjusted Fins and Wings tonnage. There is no cost or tonnage associated with fittings on hulls that include that benefit.
• Hull Jump Field: Cluster and Braced hulls may use Jump Plates. Experimental, Early, and Prototype stage Jump, Hop, and Skip drives require Jump Plates. Jump Plates reduce all armor values for the first layer of armor by half.
• Hull Armor: Armor protection values against Pen, Rad, Heat/Burn, and Pres adjusted. Anti-Layer protection replaces standard protection for a layer, not in addition to standard protection, unless the standard protection is greater. Anti-Layers affect both Burn and Heat. Armor Stage no longer affects AV or tonnage. AV calculations round down, not up. FeN armor renamed to FeNi. Specific armor Type can now be specified.
• Drives: Tonnage and Cost adjusted for Hop and Skip drives.
• Sensors: Modified Stage cost mod is /2, Surface mount cost is MCr1.0.
• Screen Defenses: Now limited to ranges R=5-7. Cost and tonnage for Bolt-In mount adjusted. Mods for all mounts adjusted.
• Life Support: Life support capacity is now reported in person-days.
• Vehicle Hull Connectors: Interior/Hold Vehicle Storage compartment must be 1 ton larger than vehicle, not 2 tons.
• Starship Quality: Formulas for Comfort and Ergonomics adjusted.
Notes:
• Consoles do not use tonnage as they are intended to be installed in a compartment which uses tonnage. To account for 5 2-ton consoles on a bridge, create a bridge compartment of at least 10 tons and assign all 5 consoles to the bridge.
• Air Locks have control panels, unlike the ship design examples in the rules. This will effect ergonomics. Create an air lock as a compartment to avoid the control panel, although 1 air lock per 100 tons will not be free cost.