• Medal contribution to promotion chance in Soldier, Spacer, and Marine careers was too high so it was pretty much automatic.
• Selecting a Knowledge as a major or minor in Military or Naval Academy gave wacky skill results.
Fixed a few things:
• Medal contribution to promotion chance in Soldier, Spacer, and Marine careers was too high so it was pretty much automatic. • Selecting a Knowledge as a major or minor in Military or Naval Academy gave wacky skill results.
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New:
• Incorporated changes corrected or clarified in the T5.10 core rules. • Added a text export option for completed characters. • Dark Mode support. Changes: • Good candidate for: Enhanced recommendations on Characteristics view and added to Choices view. • Scholar and Entertainer careers: If Begin fails, no Retry allowed. • Entertainer career: Optional flux rolls to increase Fame now display current Fame change in the dialog. • Citizen career: if Major or Minor exists, may check Edu to select one as Job or Hobby instead of random assignment. • Scout career: Roll vs the maximum of Str or C2 or C3 to Begin, not vs 6. • Scout, Merchant, Spacer, Soldier, Agent, Rogue, Marine, and Functionary careers: Begin Failure does not allow career to be attempted again when Retry is not attempted. • Scout career: Risk and Reward failures can now be retried by rolling vs C5. • Spacer career: Roll vs Str to Continue, not vs 7. • Spacer, Soldier, and Marine careers: Risk & Reward successes award XS Medal, not Campaign Ribbon. • Soldier career: Roll vs C3 to Continue, not vs 7. • Rogue career: Risk, Reward, and Continue rolls of 12 are automatic failure. • Rogue career: Failure to Continue ends character generation, not continue in Marine career. • Marine career: Officer Promotion is roll vs Int, not Soc. • Functionary career: Roll to Begin vs Total Terms x3, not Auto. • Functionary career: Rank F6 titles for functionary careers of Scholar, Entertainer, Merchant, and Rogue now set to specific titles. • Fame: Fame points for MCG, SEH, and SEH with Diamonds medals changed. • Skill acquisition: Instead of following the pattern Knowledge-Knowledge-Skill forever, once Skill-1 is achieved, the Skill Level is increased upon each receipt. • Character Creation Log: If a Major or Minor skill is awarded and the Major or Minor has not been defined, the log now indicates that no skill was awarded. • Muster Out: Knighthood benefit can be received only once. • Muster Out: Knighthood benefit cannot be received by Nobles. • Muster Out: Knighthood benefit does not increase Soc if Soc is B or greater. Notes: • Merchant, Spacer, Soldier, Agent, Rogue, Marine, and Functionary careers: The rules don’t clearly specify if a Retry is allowed if Begin fails. The app allows Retry but you can always decline the Retry attempt. • Functionary career: The rules don’t specify career Fame for functionaries, so it is set to Fame = functionary rank. • The Character Card is now reloaded far less frequently, in an effort to avoid an app crash. Citizens is a complete implementation of the character generation rules for Traveller5™.
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