Bug Fixes
• Renamed the File>Print… menu item to File>Print TAS Form 2… for clarity.
Enhancements
• Character data can now be saved to a file.
• A saved character file can be re-opened for examination and printing.
The latest version of the advanced character generator for Merchant Service player characters is now available for download here.
Bug Fixes • Renamed the File>Print… menu item to File>Print TAS Form 2… for clarity. Enhancements • Character data can now be saved to a file. • A saved character file can be re-opened for examination and printing.
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The latest version of the advanced character generator for Scouts characters is now available for download here.
Bug Fixes • Changed "Auto Pistol" skill and benefit to "Automatic Pistol" for consistency with other character generator programs. • Renamed the File>Print… menu item to File>Print TAS Form 2… for clarity. Enhancements • Character data can now be saved to a file. • A saved character file can be re-opened for examination and printing. The latest version of the advanced character generator for Navy player characters is available for download here.
Bug Fixes • Corrected problem where Assignment year was not correctly incremented after Flight School. • Renamed the File>Print… menu item to File>Print TAS Form 2… for clarity. Enhancements • Character data can now be saved to a file. • A saved character file can be re-opened for examination and printing. The latest version of the advanced character generator for Army and Marine player characters is available for download here.
Bug Fixes • Corrected dates in footer of TAS Form. • Renamed the File>Print… menu item to File>Print TAS Form 2… for clarity. Enhancements • Character data can now be saved to a file. • A saved character file can be re-opened for examination and printing. After much discussion with others over on the Citizens of the Imperium forum, I've finalized the standard format I will be using to save character data. It's a human-readable XML file that you can open with TextEdit and browse or even edit (cheater!).
Each of the character generation programs will create files with a different file extension (.nct1, .nct2, etc.) so that if you double-click on a file in the Finder it will load into the program that created it. Any programs that I write in the future that can import completed characters will be able to open any of these files via an Open File dialog in the program. I've already added this functionality to Mercenary and High Guard and will be releasing them shortly. Try it out! Save a completed character, quit the program, and either double-click the file or relaunch the program and use the File>Open… menu item. The saved character will be loaded and you can print the TAS Form 2. There's one annoying cosmetic bug that I can't fix right now. Instead of displaying the cool file icon in the Finder, you get a QuickLook image of the contents of the file. I hope to be able to address this with a future release of Real Studio. Next up in my development schedule I'm going back to all of my current applications and will be adding the ability to save a completed character's description to a file.
This will allow characters to be imported into new applications not yet developed that I've been thinking about. Examples: • A utility program for handling all the bookkeeping involved in playing Snapshot. DM calculations, Action Point, wound, and ammunition tracking, etc. • A similar utility program for Azhanti High Lightning. • A referee's aid for Classic Traveller that would allow editing of the character's status, cash, and possessions, as well as perform a whole bunch of useful functions related to adventures. The basic character generation system for pirate, belter, sailor, diplomat, doctor, flyer, barbarian, bureaucrat, rogue, noble, scientist, hunter, and assassin characters is available for download here. Go crank out those NPCs!
In searching for Real Studio sorting algorithm code, I found the Realbasic Curriculum. It may not be completely up-to-date, but it's a good tutorial on learning Real Studio. Wish I'd found it last summer!
I've started work on Citizens, a basic character generator for 13 different careers. Estimated development time is less than one month.
In a previous News category post I gave a list of possible character generation programs to work on next. After thinking about these and looking them over, I've decided that the basic characters found in Supplement 4: Citizens of the Imperium would be of most interest to referees and players.
I'd really like to do Scientists - Technicians, academics, and researchers, from an article in Freelance Traveller 4, but I can't locate the author and ask for permission. Similarly, I'm not sure I can get permission to do Terrorists - from an article in Space Gamer 46. I will probably come back and do some of the others later, but I think they're of limited interest. There's always a need for quick-and-dirty NPCs to assist and confound player characters, and Citizens fills the bill. I considered adding the character classes from Book 1: Characters and Combat, but since it's so easy to create characters with the applications I've already done, and they cover the same character classes as in Book 1, I've decided not to do that. But I am going to add in the bonus class Assassins - From Paranoia Press' Scouts & Assassins. |
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