Here's a tip for these orphaned apps. If you really want to keep using them, you can install a virtual machine which will let you run an older version of Mac OS. Details of this are left up to you.
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The classic Traveller Macintosh apps available here are 32 bit apps which will not run on Mac OS Catalina or later. They will be retained for those with older systems and have been marked to indicate that they are 32 bit software.
Apple has announced that it is phasing out support for 32 bit apps in OS X. All of my Mac apps are 32 bit and I don't currently have plans to update these, so enjoy them while they still work for the next few years.
All of the character generation apps allow you to save a completed character to a file. If nothing else, this lets you re-open the file and print out a new TAS form.
But what if you need to modify the completed character? Examples:
The latest version of the advanced character generator for Army and Marine player characters is available for download here.
Bug Fixes • Corrected dates in footer of TAS Form. • Renamed the File>Print… menu item to File>Print TAS Form 2… for clarity. Enhancements • Character data can now be saved to a file. • A saved character file can be re-opened for examination and printing. The latest version of the advanced character generator for Army and Marine player characters is available for download here.
Bug Fixes • Corrected user prompt to press Roll button rather than Reset button. Enhancements • "Included" skills like Combat Rifleman now award all the individual skills in that category separately, instead of awarding the major skill category. • The optional skill level limit of INT+EDU first introduced in Merchant Prince has been implemented by reporting to the Log in case the user wishes to use this rule and muster out the character. While working on Merchant Prince, I noticed that the "Handgun" skill is defined differently than in High Guard. This "composite" skill gives skills in different weapons in these character generation systems.
So I've decided instead of awarding a vague "composite" skill like Handgun, or Laser Weapons, or Zero-G Weapons, that I should just award skills separately for each weapon as defined in each character generation system. The advantage to this is that if I ever code an application that imports characters created in different systems, there won't be any confusion about their gun skills. Scouts doesn't have this problem, as the "Gun Combat" cascade skill there requires the selection of one specific weapon. Look for version 1.0 of Merchant Prince within a week or so, followed by new versions of High Guard, Mercenary, and Scouts with this enhancement and other bug fixes. The advanced character generator for Army and Marine player characters is available for download here.
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